January 2026 in Review

Jan. 31st, 2026 11:01 am
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Another year begins! I have a new In Review banner image!

The first new project this year is Homeward By Starlight, which will review twelve of Poul Anderson’s most notable short works.

January 2026 in Review
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Ten books new to me. Five are fantasy, one non-fiction, two horror, one magazine, and I am not sure how to categorize the Tingle. Three are definitely fantasy.

Books Received, January 24 — January 30



Poll #34150 Books Received, January 24 — January 30
Open to: Registered Users, detailed results viewable to: All, participants: 26


Which of these look interesting?

View Answers

The Wolf Queen’s Curse by Kaylee Archer (September 2026)
2 (7.7%)

Knight of the God King by Lauren Blackwood (October 2026)
3 (11.5%)

A Plagued Sea by Kim Bo-Young (August 2026)
11 (42.3%)

FIYAH Literary Magazine Issue # 37 published by FIYAH Literary Magazine LLC (January 2026)
13 (50.0%)

Among the Thorns by Jennifer K. Lambert (July 2026)
1 (3.8%)

Anne’s Cradle: The Life and Works of Hanako Muraoka, Japanese Translator of Anne of Green Gables by Eri Muraoka & Cathy Hirano (May 2021)
7 (26.9%)

To Vex & to Hex by Neena Noon (November 2026)
1 (3.8%)

Fear Farm by Vincent Ralph (September 2026)
0 (0.0%)

Fabulous Bodies by Chuck Tingle (July 2026)
13 (50.0%)

Kokun: The Girl from the West by Nahoko Uehashi & Cathy Hirano (January 2026)
11 (42.3%)

Some other option (see comments)
0 (0.0%)

Cats!
21 (80.8%)

settiai: (Kes -- settiai (TriaElf9))
[personal profile] settiai
In tonight's game, the rest under a cut for those who don't care. )

And that's where we left off.

Baldur's Gate 3: Lilith

Jan. 30th, 2026 07:44 pm
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[personal profile] settiai
When it comes to Baldur's Gate 3, I try to have at least three playthroughs going at any given time. Specifically, I try to have one playthrough (or more) that's currently in each of the three acts of the game, so that I can switch to a different one if I need something new. Once my Act 1 playthrough reaches Act 2, I'll start a new one. (Or sometimes I'll start a new one before then. I don't always have just three playthroughs going at once. Three is the minimum number.)

On that note, Taviana is currently in Act 3 while Apophis is currently in Act 2. Which means I also have an Act 1 playthrough going right now as well.

Meet Lilith, my resist Dark Urge.



Minor spoilers for Act 1, but nothing for later ones.

More under the cut. )

Huh

Jan. 30th, 2026 11:06 am
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[personal profile] james_davis_nicoll
A detail about the 2017 Hugo nomination long list I've never noticed before:



I checked and I did notice at the time James Nicoll Reviews was treated as different from me, but I seem to have failed to correct the typo for a decade.

Aurendor D&D: Summary for 1/29 Game

Jan. 29th, 2026 12:38 am
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[personal profile] settiai
In tonight's game, the rest under a cut for those who don't care. )

And that's where we left off.

Outgunned

Jan. 28th, 2026 11:47 pm
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[personal profile] james_davis_nicoll
RIP Agents Nevada and Alcala, whose reaction to a building-sized rooster was to empty their Mac 10s in its direction, thus ensuring it noticed them.

The player-characters, on the other hand, handled their immediate threat, a truck-sized centipede, more effectively.

Read more... )

Animal Crossing: New Horizons

Jan. 28th, 2026 08:28 pm
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[personal profile] settiai
ACNH had a free update two weeks ago that added some new features to the game, and I've got to admit that I'm quite enjoying them. Considering it's an almost six-year-old game, I'm still a little surprised that they released such a big update after all this time, but I'm very much not complaining.

They've added a hotel which means you can have more visitors to your island every day, and they're all wandering around instead of staying in one spot like visitors who are at the campsite do. The only thing that I'm disappointed about is that there doesn't appear to be any way to get hotel visitors to move to your island like with campsite visitors, which made me very sad when Raymond showed up a few days ago. That said, I've discovered that former residents of your island remember you and talk about coming back to their old home for a visit, which is amazing. I'd forgotten that a few of them even used to live on my island until I saw them again.

I've currently put over 1000 hours into this game, which I quite honestly find hilarious. The four Dragon Age games beat that, as I've put around 1500 hours into them, but the four Mass Effect games are only around 980 hours and Baldur's Gate 3 is only around 820 hours. So far, at least. The way I'm going, it may be in the 900s at least before my birthday next month.

Considering this was my very first Animal Crossing game, I really can't believe that it's second only to Dragon Age when it comes to my hours played. I only bought it because one of the players in my Friday night D&D game made an impassioned argument to convince us all to get it so that we could play together during the early days of the pandemic. Yet here I am, almost six years later, still playing it regularly.

Civ VII reactions

Jan. 28th, 2026 05:02 pm
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[personal profile] jack
General thoughts on large changes:
* Having three ages with only some things carried over between them actually works really well. If you do well on the victory tracks on one age it helps in the next age, but it's not impossible to catch up. And it's meaningful to pivot from science one age to conquering in another age to economics in another.
* Adding hexes to cities is simpler and meaningful, but confusing to people used to earlier Civ games. Each tile has a natural yield. When you grow the city (when you get a new pop) into that tile, it gets the appropriate improvement. Hexes adjacent to city tiles (within 3 of the centre) don't produce any yield but count as controlled by the city. (That's where you can expand into) Placing buildings also grows the city. Building count as urban hexes, they all need to be contiguous with the centre.
* Gaining influence spent for diplomatic actions works really well. It makes investing in diplomacy meaningful, for warlike civs as well as friendly ones. It makes a difference which civs you butter up, but you can't infinitely butter up a civ that doesn't like you. And influence is used during war to influence war exhaustion, so a more/less popular war makes a real difference.
* There is a soft cap on the number of settlements which I like. It's less runaway victory/failure than how many settlers you can build. But it's less dramatic when building a settler isn't A Big Deal.
* Independent powers make a bit more sense. There are villages which can be hostile (like barbarians) or can be befriended (when they become city states). Late in the age you get auto-hostile ones who act like barbarians. It feels more organic.
* I like mixing and matching leaders and civs, and mixing and matching different civs appropriate to the region between ages.
* They got rid of rock-paper-scissors units. But overall the balance of military seems fairly good. I really enjoy it when I have good unique milirary units, like horse archers (just always OP), or elephants with machine gun mounts (Siam FTW) 🙂
* Some of the victory tracks are really fun. In modern age, economic requires connecting a rail network and processing factory resources. In exploration age, military/expansion track rewards settlements in foreign lands, extra if conquered, extra if your religion, so it can reward a variety of play. But some feel more unfinished, just "do X amount of Y".

Read more... )
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What dark motive leads a successful teen comedian who has vowed never to date anyone less funny than her to help an unfunny but otherwise personable young man work on his comedic skills?

Someone Hertz, volume 1 by Ei Yamano (Translated by David Evely)

So, in my Outgunned

Jan. 27th, 2026 10:26 pm
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[personal profile] james_davis_nicoll
I think the schtick is the crew gets sent out to investigate potentially revolutionary tech and it's always legitimately amazing but also not what they're expecting. Case in point, they were looking into a supposed teleporter and now everyone is ant-sized.

Among my other ideas

Read more... )

Critical Role: Campaign 4, Episode 10

Jan. 27th, 2026 05:50 pm
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[personal profile] settiai
It took forever for me to find the time to properly start catching up since I didn't watch the last episode of 2025 live (save for the cold open which I watched for Yuletide-related purposes), mostly because I knew it was going to be pretty much entirely combat which tends to be something I'm not very big on. I really needed to watch it so that I can then catch up on the two most recent episodes, though, so here we are.

As with previous posts about the current campaign of Critical Role, this will be a combination of quotes, random thoughts, and some speculation. And it's obviously full of spoilers (albeit vague ones in places).

Spoilers under the cut. )

T(ea) minus one month...

Jan. 27th, 2026 12:12 pm
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[personal profile] settiai
Ah. It's officially one month until my birthday, and I've gotten the first "here's a birthday coupon so spend money with us!" from a company whose emails I'm subscribed to. Let the inundation begin.

This one is at least useful, I'll give them that much. It's for Adagio, and I drink enough tea that I can definitely put a coupon to use.
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Having successfully fled her home city with the proceeds of a spectacular heist, Aiah must now build a new life on that foundation.

City on Fire (Metropolitan, volume 2) by Walter Jon Williams

Dear Spectre Requisitions Creator(s),

Jan. 26th, 2026 08:10 pm
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[personal profile] settiai
First of all, relax! I'm far from being picky, and I can pretty much guarantee that I'll love whatever you decide to create for me. These are nothing but guidelines, for you to take to heart or ignore to your heart's content. Also, hey! You're writing me fic or drawing me art! That's automatically a good reason for me to love you, no matter what. So, please, keep that in mind. Trust me, you can pretty much do no wrong. ♥

Treats are always welcome but never expected.

More details under the cut. )
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Third-party tabletop fantasy roleplaying sourcebooks and adventures for The Arcane Library's old-school FRPG, Shadowdark.

Bundle of Holding: Shadowdark Compatible

Abolish ICE

Jan. 26th, 2026 12:32 pm
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[personal profile] marthawells
So yeah, kind of hard to concentrate on work while being consumed by rage. I've been to conventions in the Minneapolis area and I have a lot of friends up there, and one of my goddaughters and her husband live there.

For instance, this is Greg Ketter, from DreamHaven Books, where I've done signings, at the protest and running into tear gas:

https://www.youtube.com/shorts/XHDR1PnqPeg

I've been doing mutual aid and sending donations where I can (https://www.standwithminnesota.com/) which is helping my sanity somewhat.


Other stuff I should link to:

Interview with me on Space.com https://www.space.com/entertainment/space-books/martha-wells-next-murderbot-diaries-book-is-the-family-roadtrip-from-hell-on-ringworld-interview


Weather permitting, I'll be guest of honor this coming weekend at AggieCon in College Station: https://www.aggiecon.net/

That's all I've got right now. Abolish ICE.

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